Friday 29 December 2017

Bingel


Bingel


I learned a few weeks ago that my school has bought a subscription to an app called Bingel and it’s from Samona and they have also learning material to the classroom.

 

The app is for grade 1-6 and the students have its own log in. When the students log in for the first time they have an avatar that’s just have shorts and a top on them. Now the student’s job is to collect points to buy the avatar clothes or superpower.  This avatar lives on an island and the students have different alternative to choose on. Most of the subjects that the student study in school they can practice on the island. Every grade has its own island.  Now the students gets a lot of different activities to take a part in.

The teacher can send the students activities if they noticed that the student need to work extra on something.

The teacher can see what all the students is doing and gets statistics on what they need to practice more on. And the students really like this game.

The teacher can limit the time the students play and they can choose what they want the students to play.

If the class have the books that goes along with this it’s more fun for the students. But it’s a fun way for kids to learn when they don’t know they are learning. One of the class in my school they have their own iPad and they are allowed to take it home and study on them and do their homework. That is from grade 4.  My colleague noticed that the students are playing a lot at home because they want to build up their avatar. But still it’s the teacher that decides what they can play.

// Ingegerd

1 comment:

  1. Hi,
    This appears to be a good complementary application. It appears that the application is meant for children probably 8 years old and higher? I was not able to see a demonstration without having to order a username/password. I like the idea of have books coupled with the application so that the application can grow and evolve into something bigger.

    I would like to see more information on the activities the application presents. Is it centred around a particular curriculum, or does the teacher who administers the game develop a series of tasks and/or activities that the participating students need to accomplish?

    The book mentioned that can be ordered, does that have any relation to any learning methodology? The reason why I ask is because if it can be designed by the administering teacher to reflect the learning curriculum, than it would have real potential in the classroom.

    You have mentioned that the teacher can send students some extra activities to have students work on, is that only for specific courses? The good thing about programs like this, it encourages students to work together and solve the activities that are sent to them.

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